

But lets face it, Marauders are not too good for such activities with such a crappy sensor strength. I had toyed with the idea of setting up a Paladin for pvp, just for a laugh. I've only used it twice since then, both in 3rd party wars. I still have it, but I brought it over to RvB space and setup it up in pvp config. I used the Paladin to blitz through the missions to get the 600k needed and I traded in a regular Apoc for it. I acually bought my Napoc using the LP store at the Theology Council. Then I decided that missions were terrible and I started exploration, much more enjoyable. Navy Apoc was by far the most appealing to me on paper, but I wanted to buy one with LP for some reason. My Machariel quickly became my incursion ship and well if I need to I could always go back to missionsĪ while a go I EFT warriored the fuck out of all the possible lvl4 mission boats I could fly. Tank changes based on the mission for both shipsįaction as needed - to shinny and you become gank bait Phased Weapon Navigation Array Generation Extronįor smaller stuff shoot as they burn at you, once they start orbiting drones chew them up. It was easy cap stable mode - select warp gate/beacon - orbit at 10k start shooting. Would use T2 ammo and faction ammo because I could afford it. The tengu can do every mission I have tried - thing is kill stuff that webs first. Tengu Offensive - Accelerated Ejection Bay Tengu Engineering - Augmented Capacitor Reservoir Heavy Missile Launcher II, Scourge Heavy Missile Small ships take a long time to kill with heavy missiles. In fact, against Guristas, you'd be able to fit both since you'd only need the kinetic hardener. (You do not want to be tackled in range of a pack of L4 battleships, as speed is a key component of your tank.)Īlso, you'd want to fit a web or target painter instead of the third hardener for the majority of missions. So they're probably not going to help much in real terms, since you'd have to travel further to start applying damage, and you'll end up waiting for web frigates to come to you instead of moving towards them. HAMs would provide substantially more DPS, but at the cost of about 40km to your range. As I posted the fit, you'd need a CPU implant to make it work. The latter isn't particularly useful for any PvE application since the heavy missile nerf, unless you run into a lot of jamming, and that won't happen often. Note that I should have used a CPU Efficiency Gate instead of a Dissolution Sequencer subsystem.
#P90X WORKOUT SHEETS SHOULDERS AND ARMS MODS#
A less pimped-out fit with T2 mods instead of faction is completely viable if you manage aggro remotely well. That's more or less a "level 4's on easy mode" fit, though. That fit I posted will cost you right around a billion. Obviously, this ship is retardedly expensive, but if you're going to be doing a lot of Level 4's, it eventually pays for itself.

I wouldn't try to solo the bonus room in a battleship, but it's fairly easy in this Tengu if you pull range as soon as you land, and take the Angels in shifts. Your signature radius is all of 150m, and your speed is 679m/s, which allows you to mitigate a lot of the damage from the bigger baddies. There's a bit of EM and thermal damage in the bonus room, and your tank against those damage types is 293 and 660 DPS.

All five stages before the bonus room deal mostly explosive and kinetic damage, and this fit tanks 586 and 977 DPS respectively. Assuming all relevant skills at V, you get 484 DPS at a range of about 70km (522 with Scourge Furies), and a 523 uniform DPS tank. This was my setup for Angel Extravaganza (L4). Heavy Missile Launcher II, Nova Fury Heavy Missile

This is one version of the fit I used to use: With the fuel catalyst subsystem and a deadspace AB, you end up with a hell of a sig tank. I've only ever flown the Tengu for soloing Level 4's, but that was before the heavy missile nerf.
